
Bugsy VanHalen
Society of lost Souls
147
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Posted - 2012.07.26 18:13:00 -
[1] - Quote
Traejun DiSanctis wrote:Marzuq wrote:Whar Target wrote:Did you seriously make a thread to state that two battlecruisers are able to kill frigates and cruisers and this somehow makes them OP? Wtf?
Just no...all around just no..
Nuets are the primary defense against being swarmed by frigs, and most importantly, the main reason for people to think about cracking open that wallet and buying a bigger ship. Over half the players you run into in low sec are in frigates, not because they offer some tactical advantage, but because they are scared to fly a real ship.
As far as balance between the different races BC's, that's slated to be addressed, so nothing to talk about there. Lasers with scorch give autocannons a run for the money any day.
And a power grid nerf on minmatar? You must want artillery removed from the game because even with AWU5 there are minmatar ships that need multiple power grid mods to fit the max size artillery as well as a tank and prop mod, so no, I don't think they need a PG nerf at all.. Also look at the range on autocannons with a given ammo when you consider the paper dps. At one falloff it's half the paper dps.
TLDR OP is an amarr pilot and seemingly one who has an aversion to flying man-ships (BC+) and this has caused him to request bc nerfs. Either Amarr should be given more powergrid, or minmatar needs a reduction to balance the field. Sure scorch makes pulses good, but compare beam lasers to artillery, its no contest. I agree with these statements. Amarr ships (particularly BC and below) need more PG to be able to utilize it's slots. And I agree to an extent on the use of beam lasers in PvP. They DEFINITELY have their value in PvE, but in PvP, it's pulse or GTFO. I think you're overstating your position a little, but you are generally on point. I would actually like to see a significant drop in PG requirements for all lasers beam and pulse. It is not so much that amarr ships have low PG in comparison, just lasers use to much PG considering the added cap they use. This is why fitting projectiles is so popular on Amarr ships. Amarr ships already use a lot of cap to keep their guns going. the PG should be lower to compensate. Currently the only real compensation they get is not needing ammo. I would gladly give up the basically unlimited ammo (even faction and T2 crystals far out last their projectile and hybrid counter parts) in exchange for lower PG requirements for lasers. Ammo is never really a consideration in PVP fits in my experience. |